Roman Hladík: I've been with the company-which was originally Illusion Softworks, an independent game developer in the Czech Republic-since probably the summer of '97, so I'll have been here about 25 years this year. What role did you have when you first started working on the Mafia series, and how has it evolved in the years since? Hladík, Hřebíček, and Cox show up in the games via these Wanted poster collectibles. Read on to hear their stories as they look back on the last 20 years of making Mafia, covering their history with the franchise and sharing some of their favorite moments-along with a special announcement about the future of the Mafia series. To commemorate Mafia's 20th Anniversary, we spoke to some longtime Hangar 13 developers: General Manager Roman Hladík and Head of Production and Media Director Tomáš Hřebíček have worked on every game in the series starting with the original, while Game Director Alex Cox has been with the series since Mafia II. Whether it was the humble beginnings of a tiny development team working on a game that initially had nothing to do with organized crime, to finding just the right way to modernize and build on the vision of the game that started it all, there have been plenty of challenges along the way. It's been one hell of a ride, from the very first Mafia to Mafia II, Mafia III, and the faithful, ground-up remake of Mafia: Definitive Edition. As of August 2022, it's been two decades since the iconic Mafia series made its debut with Mafia: The City of Lost Heaven. Stay tuned for any latest news regarding Mafia 4.Īre you excited about the new Mafia game? Let us know your thoughts.Let's raise a glass to everyone who's been a part of this amazing Mafia community over the past 20 years. And according to the demos and gameplay betas that we’ve had so far, the latest Unreal Engine looks really promising.Ĭurrently, we don’t have any release date for the game, but the prospect of an older character returning and we get to know more about the background of the much-loved trilogy has surely got us excited. Some rumors also state that Mafia 4 will skip the Mafia 3 engine and will instead use the Unreal Engine 5. Moreover, the game will also be more linear in style than the older titles. Don Salieri was the boss of Tommy who was the main protagonist of Mafia 1.Īlthough there has been no confirmation as to what will be the role of Don Salieri in the game, only his involvement has been confirmed. The involvement of an older character in the Mafia games, Don Salieri, has also been confirmed by Nick. The events of the game will take place in Sicily. Also, the game will be set in the late 19th century and will span till the early 20th century. Nick revealed that according to his sources the game is supposedly going to be a prequel to the first game. Yesterday, in a podcast with Xbo圎ra, featuring Shpeshal Nick, who is a very well-known insider of the industry we got some new details on the new Mafia game. Along with this news, a publisher also revealed that a new Mafia game is in development. However, since the release of the Mafia Definitive Edition, which was a teenager of the original games, there were various rumors that a new Mafia 4 might be in development.Īlthough all we had were rumors recently we got the official news that Haden Blackman is stepping down as Studio Head of Hangar 13, and is leaving the company to pursue his passion for a new endeavor. Last year, Hangar 13 and 2K Games released a remake of the original Mafia, and even though it was technically incredible, the developers were unable to recreate the same great atmosphere as the original because of some of the brilliant dialogue lines of the characters, particularly the protagonist, were changed. When it comes to story-telling in the realm of organized crime, the game has always been hailed as a masterpiece. In 2002, the Mafia series debuted to the world with groundbreaking gameplay and plot.
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